Nueva versión liberada de Wings3D, la 1.4.1
Descarga: Wings3d 1.4.1
Salu2
Wings3d es Open Source, es totalmente gratuito para uso doméstico y uso comercial, no tiene restricciones.
Descarga: Wings3d 1.4.1
Salu2
...segun se va al cielo...
- The data structure for the vertex tables has been changed. (There is one vertex table to keep track of the vertex positions, and another vertex table used for finding edges and face around the vertex.) The new data structure is faster and uses less memory. [bjorng]
- When displaying vertices and edges, a feature in OpenGL called vertex arrays is used to faster transfer the data from Wings into OpenGL. This way of displaying geometry is slightly faster than the previous method. [dgud, bjorng]
- ESDL updated to 1.0.1. (The next release in the 1.1 series will probably not work without that version of ESDL.) [bjorng]
- Magnets are now drawn correctly in Tweak when selections across multiple objects are dragged. [optigon]
- Selectings multiple objects in Tweak and calling a command via a hotkey would only affect one of the objects. Now corrected. [optigon]
- Crash reported by Fonte Boa corrected. [optigon]
- Tweak mode temporary selection fix. [optigon]
- Added a new preference in the Misc tab to turn on a Develop menu containing various tools for the Wings developers. [bjorng]
- Added a command to the new Develop menu to automatically time all executed commands. The command name and time will be printed to the console. [bjorng]
- Added a command to the new Develop menu to automatically print out information about the undo queue. [bjorng]
- The data structure for the edge table has been changed.
The new data structure is faster and uses less memory. Approximately 4 words (1 word = 4 bytes) per edge is saved.
Plug-ins that depend on the edge table being a gb_tree will not work. More details can be found in the Change log (which follows these notes at Sourceforge). [bjorng, optigon]
- This is the second release candiate for the long-awaited Wings 1.0 release.
Until 1.0 is released, we will only fix bugs. [bjorng]
- Updated the build instructions in the BUILD.unix and BUILD.win32 files
to note that R13B and esdl-1.0 are now required. Also updated the
AUTHORS file. [bjorng]
- The eyedropper tool is now working. The actual bug was in ESDL and
has been fixed esdl-1.0. (Thanks to Scorpius.) [bjorng]
- The icon in top left corner of the Wings windows (in Windows) was still
the old one, and so was the icon on the application switching screen (Alt+Tab
in Windows). I have now replaced the icon with the new one, but unfortunately
I could not use any transparancy so I had to pick a light gray color
that at least in Windows XP is not that noticeable. (This particular icon
is set through SDL and SDL only allows a hard-edged mask which might make
the edges look jagged. I haven't actually tried setting an hard-edged mask
yet because it didn't work in esdl-0.96.0626 - I might try it for the next
Release Candidate now that the bug is fixed in esdl-1.0.) [bjorng]
- If Smart Highlighting was turned on, and the hard edge width was set to 1, and
the selected-edge width was set to 2 (or higher), there would be an irritating
flicker as the hard edges width would be 2 pixels wide when an edge was
highlighed and 1 pixel wide when a face or vertex was selected.
(Thanks to Gordo.) [bjorng]